Katamari Forever (Review)

My brother was the one who got me into Katamari back in the days of the PS2. Now in full HD form have the developers been able to keen this unique game as refreshing as its earlier instalments? First impressions suggested it was certainly the same Katamari I’ve known and loved for years, but was it really doing anything different, new or unique?
One of the working titles for Namco’s zany roll-a-thon actually was, rather simply, Katamari Damacy Tribute. If this doesn’t tell you what to expect from this game, you might want to stop reading now. Katamari Forever doesn’t re-invent the wheel – or, in this case, the Katamari. It’s still an incredibly unique and fun-filled experience for fans new and old to the Prince’s plight.
Katamari Forever more or less dumps you in the role of an intergalactic dung beetle. Your father, the King of All Cosmos has, once again, gotten himself into another crazy accident (this time voiding the man’s/deity’s memory) leaving nobody to reign over the stars. Enter the Prince and his colourful cast of cousins, who take it upon themselves to create Robo King, a Voltron-esque mechanical re-working of their beloved patriarch. As soon as the metallic menace’s flip is switched, he takes to the skies and destroys the stars. Now, as the Prince, you take up your Katamari once more in order to re-build the solar system one star at a time.
So what do we think? It’s not something new or innovative so fans of the series, if you haven’t played the series much (or at all) then it’s definitely something to pickup. The game has a few technical issues but nothing that will prevent gamers from enjoying one of the most creative and well-conceived franchises of the last few years.
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